![]() Each paper strip has an under-side and over-side. Rather, Colorbind works by prioritizing "space" on the grid. Unlike Zen Bound, there's no paper limit here. Consisting of a fantastically simple premise, that being to connect strips of colored paper to dots placed on a grid, Colorbind looks deceptively simple, though it doesn't take long to enter deviously difficult territory.Įach puzzle beings with one to four colored paper strips emerging from the frame, with matching colored dots on the board. This allows you to skip ahead quite a bit, though if you skip too many you'll need to complete those before progressing further. As you complete puzzles, both the numerically consecutive level, as well as the level 7 numbers higher appears for play, forming a grid of optional levels for play. Colorbind consists of 84 unlockable levels consisting of Easy, Medium, and Hard. Of course, mobile devices are no strangers to excellent puzzle games, as the device seems to have the many of the genre's best efforts in tow, but that doesn't makes seeing a new exceptional game anything other than a treat. It's sometimes amazing to me that despite all the puzzle games out there, new ways to make your head hurt still appear from time to time. While it doesn't have the staying power that some other top-tier puzzle games do, Colorbind is still a must-play. On the short side: Once you finish all the puzzles, there's not ample reason to return a second timeĪudio is virtually non-existent: while you can listen to your own music while playing, Colorbind has almost no audio componentĬolorbind by Nonverbal is a finalist for IGF's Mobile Award this year, and like other great iphone puzzle games (Zen Bound, Drop7, Shibuya, Osmos) it succeeds though innovative and excellent bind-bending puzzle gameplay along with a simple and elegant aesthetic. Great pick-up-and-play: Perfect game for in-between times A smart game maker would have used 6 keys from a keyboard this one didn't, I played just enough to admire the physics of the rope, tension, slips, which are well done indeed.Devious Innovative Puzzle: like most good puzzles, it's easy to learn but the difficulty curve rises quickly and provides ample head-scratching, followed by the "Aha!" moments when everything clicksĮlegant Visual Aesthetic: the graph-paper backgrounds and folded paper lines are elegant and and the patterns border on artistic Which means, the gameplay is about fighting the tool, the supposed help, the controls, nothing else. Unfortunately, the game isn't about thinking but about precisely, slowly, timely moving your mouse in a physics-based environment: You wrap a rope around an irregular object, not by handling the rope, but by rotating said object in 3D. Which means, the gameplay is about fighting the tool, the supposed help, the They look like puzzles, and they look good. ![]() They look like puzzles, and they look good. ![]() It will probably be as exciting as that sounds to you. The difficulty curve rises very slowly if at all, so there's not much reason to want new levels, if not to see more tree figures. The gameplay consists of your turning the figure so a paint rope covers the whole figure with paint. Each level is a tree figure of things like toys and animals. You pick a card, representing a level, and try to get full points in order to accumulate enough to unlock more levels. The level selection screen shows a tree with hanging lamps and cards on it. This game is more diversion than challenge, and that can be fine, it would just have been nice to expand the concept and give the player a choice between diversion and challenge. To me, the gameplay isn't challenging nor stimulating enough to warrant a high score. You I can hardly imagine it's better on the iPad. ![]() ![]() I can hardly imagine it's better on the iPad. ![]()
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