![]() Sigmar designed his warriors in a number of chambers, each with a different function, and for every new threat thrown at the forces of Order, he has a habit of releasing a new one on the battlefield: the Warrior Chamber was the first to arrive, with its rank-and-file shield-bearing units of powerful melee fighters and their support units. Over the centuries since their first arrival in the Mortal Realms, the military organization of the Stormcast army has evolved. ![]() While the Stormcast are in many ways the heroes of the Age of Sigmar, it doesn’t mean they’re perfectly good: as they go through their reforgings, they become less empathetic, less sane and more like killing machines, and anyone in the Mortal Realms with a less than spotless record of purity and anti-Chaos sentiment fears the heavy footsteps of their armoured “saviours”. Unfortunately, this form of immortality came at a price: each reforging stripped away a bit of the warrior’s soul, so that for each time they died and came back again, they were a little less human. Whenever a Stormcast warrior was struck down by the enemy, they ascended to the heavens in a blast of lightning, and their souls returned to Azyr to be reforged and be ready to fight again. When all was almost lost and the forces of Chaos were closing in on the very last pockets of resistance, Sigmar made his move: lightning struck from the sky, and within that lightning, regiments of plate-armoured Stormcast Eternals descended as magical paratroopers and started fighting back against evil. From his sanctuary, Sigmar made a plan for retaking the Realms: he began collecting the souls of brave human heroes who had stood against the forces of Chaos, and with the help of the other gods, he began reforging those souls into immortal superhumans: the first Stormcast Eternals. When the disruptive forces of Chaos started entering the world, ushering in the Age of Chaos, Sigmar was forced to withdraw to Azyr, and the Realms were lost to Chaos. Sigmar was the leader of the Pantheon of gods during the Age of Myth, when Order and civilization thrived across the Mortal Realms. The Stormcast Eternals are created on the Anvil of Apotheosis in Azyr, the Realm of Heavens, by the God-King Sigmar himself with the help of the duardin god Grungni. Let’s have a look at their background before we dive into all their rulesĪrchaon versus Sigmar Lore of the Stormcast Eternals They’re not as specialized as Kharadron Overlords or as excellent at magic as a Lumineth army, but you can learn almost any playstyle with them, and they are fairing pretty well at tournaments (as of writting at least). On top of that, most of those units are durable and have multiple wounds, as well as usually dishing out a good amount of damage. There are more than 70 warscrolls in their battletome! This might sound like too much to wrap your head around, but it also makes them a good starter army, since they have a tool for almost every situation: from hard-hitting melee infantry to devastating shooting units, from fast cavalry to wizards, flying units, artillery and more heroes than anyone could ever possibly need. Since they’re the poster boys of the franchise, they have an absurd number of different units available. ![]() They are the elite fighting force of the God-King Sigmar, fighting against overwhelming odds across all the Mortal Realms to reclaim them for Order and civilization. The Stormcast Eternals are, in many ways, the protagonists of the Age of Sigmar fictional universe, or at least, they are the focus of most major events in the game’s history such as the starter sets for new editions. 7 Other resources Overview of Stormcast Eternals Army ![]()
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